Sprout & Shellshock
My Role
Sole Programmer
Software & Languages Used
- Blueprints
- Unreal Engine 5
Overview
Context
This game was developed as part of a module teaching Unreal Engine 5 alongside blueprints to prototype games.
This game was developed over the course of the module, 8 weeks.
This university module focused on creating a 3D top-down shooter game with a provided framework using a tank character.
I wanted my game to stand out, so I decided to put a tank somewhere it doesn't belong, in a farm. I created a game where players, instead of shooting enemies, have a watering can and scythe, and must water, harvest, and sell crops to earn money.
Money can be used to purchase new locations, unlocking new more lucrative crops, with a goal to earn enough money to unlock the final location and beat the game.
This game received positive feedback from my peers and lecturers during play testing. This module was great to give me a proper introduction to Unreal Engine 5 and blueprints, and I learned a lot about using blueprints effectively for prototyping games. I am proud of this game and think that it is a creative take on the framework provided, and I am happy with the way it turned out.
Showcase
The gallery below shows some screenshots from the game.